MordCraft (building Minecraft within an entirely different game!)

There's this game I enjoy playing with my brother called Mordhau, which is a medieval combat simulator built in Unreal Engine 4. There is an unofficial community made SDK that caught my eye. I'm not sure why, but I felt inclined to add Minecraft's build mechanics to Mordhau. I'll be posting updates on its development to my YouTube channel.

The UE4 source is located on my GitHub, and there is a write-up here on some of the difficulties I've run into making this thing.

Museum of the Bible Vatican VR experience (Unreleased)

I recreated the Vatican Exhibit at the Museum of the Bible in two weeks using only photos as reference. It's pretty cool seeing it in a realtime game engine in VR!

I learned a lot over the two weeks I did this project.

I would love to work with 3D scanners in the future, but this project was fun and I'm happy with the end result, an immersive experience that puts you right next to the artifacts.

In-House Motion Capture using two VR headsets and Forge Networking

We needed a way to capture motion data to quickly make many animations. We didn't have access to motion capture equipment, we built an in-house temporary solution with one Oculus Rift CV1, one Vive, some zip ties, and a bit of foam cut out with a Dremel.

Equatorial Platform for Dobsonian Reflectors

I built this equatorial platform using good 'ol plywood and an an Arduino, which had custom drivers written to control the rotation speeds. The photos below were taken using this platform.

In the future, I will design another with a worm gear motor to increase the precision at which I can control turning speed of the platform, which will greatly increase the exposure time before experiencing star trails.


Taken with my homemade Equatorial platform and a Pixel 3 through the eyepiece. (10x6 second exposures)

Andromeda Galaxy

Taken with my homemade Equatorial platform and a Pixel 3 through the eyepiece. (10x6 second exposures)


StudyGun is a first-person VR shooting flashcard game for the Oculus Go. StudyGun aims to help with simulating recall in high pressure environments, something which even the most advanced flashcard software fails to train for. It was not a commercial success, but I had a lot of fun making it and I'm proud that I saw it through from beginning to end over about a year and a half of many late nights after work.


YEET! is a game currently in development. It will come out early 2020. Check the website for more information.

VR Halfpipe--Don't try this at home!

The goal of this (insane) project was to see what it feels like riding a halfpipe in VR.

I built the halfpipe just for this project, and installed a pulley mounted cable management system to keep the wires out of the way.I scanned the halfpipe with Agisoft Photoscan, mapped the halfpipe in a Unity scene, and played it!

It was really weird not being able to see my body, but even weirder not being able to see the skateboard--had to abandon the experiment because of that. Current VR tracking solutions aren't well suited for tracking an object like a skateboard.

In the end, I decided I'm going to wait until there are more machine-learning based tracking solutions available before pushing this idea further, because I honestly feel it is too dangerous to skateboard in VR without being able to see the board. It was a cool experiment though! Thanks to my wife Sunny for filming.

If you would like to see more of this project, or more projects like this in the future, hopefully with more production value, please like this video, subscribe, and leave a comment below.